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Due to a number of factors, support for the current BigFooty mobile app has been discontinued. Your BigFooty login will no longer work on the Tapatalk or the BigFooty App - which is based on Tapatalk.
Apologies for any inconvenience. We will try to find a replacement.
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I knew it! References to the promised minigames appear to have been purged from Big Ant's website, online stores etc
And you're right, it is a lacklustre list of improvements, but I have zero expectations so if they can get over the low bar I set (better/pack marking, actual bumping/jostling off the ball, gang tackles etc), and pair that with decent AI (remember when Ross said an AFL assistant coach advised on the AI? My god...) I'll be happy from a gameplay perspective.
So long as my player reliably runs in the direction I push the stick of course.
I don't think they will hit those dizzying highs though.
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Other than having full control of players, I'd like the AI to be somewhat smarter - decent accuracy kicking for goal with the occasional mistake. Currently it's tuned at either 100% accuracy or 90% failure (out on the full etc).
Zero real criticism on the shitshow of 23 due to not wanting to cross the Ross.
Custom formations, playbook, player instructions, advanced marking (fumbling attempts at marking), advanced contested play (gang tackles, better evasion mechanic), sliders. Also, remove the worst part of Live 1, which was making the ball carrier slow, which they included in 23, because it's unrealistic. Evo 2 had it right where the ball carrier could outrun an opponent, but it had a fatigue meter.Let's say BA never brought out 23 and we were still all living off the hype of Live again.
Using that as the base, what would we want to see improve from Live 1 gameplay?
Personally I use to love playing it, but looking back, it was a complete tackle fest. It was stoppage, quick bomb kick, tackle, stoppage and repeat. There was no actual flow to the game. I think the best part was it work as it was intended to.
They're not even really talking about the gameplay, which needs a complete overhaul. This is like if people said Superman 64 needed extra modes instead of what it really needed was fixing the entire game or starting from scratch again.Sickening to see the same old YouTubers hyping up a game they haven’t seen, played, or touched, all in the hope that they appease the BA boss and gain early access/curry favour with the control freak.
Zero real criticism on the shitshow of 23 due to not wanting to cross the Ross.
Spot on i reckon.Custom formations, playbook, player instructions, advanced marking (fumbling attempts at marking), advanced contested play (gang tackles, better evasion mechanic), sliders. Also, remove the worst part of Live 1, which was making the ball carrier slow, which they included in 23, because it's unrealistic. Evo 2 had it right where the ball carrier could outrun an opponent, but it had a fatigue meter.
Bringing back memories of EB, JB and Steam all listing different commentator lineups for 23![]()
WW needed to make their games more dynamic, it was stuck with the same formations. Evo 2 it was the same out the back door counter attack plays. This is actually a problem with all AFL games, there's no way to change your team's formation or to contest against different formations.Spot on i reckon.
Evo 1 really started to bring in the chain handballs which could be used to punish and get out of contested situations.
For all the flack Wicked Witch get. Evo was the first afl game to truly introduce handballs.
It was good for Big Ant to announce this development during their promotion phasetheyve changed it from coach mode to managment mode on the jbhifi website
It was good for Big Ant to announce this development during their promotion phase![]()
Or maybeeee they could actually attempt to improve the game and have the goal umpire move to track the incoming kick as an indicator of where the kicks goneThey need to add a clearer shadow on the ground so you can actually see if your kick is going to be a goal.
23's sliders are so broken, I couldn't get a feel for how long I should hold down the button, it either goes too short or too long when pressing it down for a similar time. With Evo 2, the quick kick meter with the sliders functions how it should.Also why do I need to wind up kick meter for running shots whilst the AI can just slam it on the boot mid tackle from 50 no worries? Ended up just turning the kick charge slider down but geez shouldn’t need to
And the official AFL page listing features, modes and legends that never even made it into the game.Bringing back memories of EB, JB and Steam all listing different commentator lineups for 23![]()
And the official AFL page listing features, modes and legends that never even made it into the game.
Yet if anything was ever asked the answer, dripping with contempt, was "The back of the box is the definitive list of features."
Full Wizard of Oz style, "Pay no attention to the other features we announced and promised!"