Kidneykid95
Senior List
- May 10, 2023
- 200
- 205
- AFL Club
- Port Adelaide
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Do more numbers get to the contest yet ? Like after a tackle for example, instead of the AI running away, do they actually run towards the contest ?I started with a base of hardest and then;
- Made user marking harder
- Made AI and user goal kicking harder
- Made user hitouts harder
- Turned down tackle distance
- Turned up the chance of infringements in tackles
- Added distance to 'run too far' - in real AFL you get more than 15m
- Added a fair bit to handball distance
- Would have been a few other tweaks but not sure what they were.
After 1 quarter vs Carlton, I've got smashed 8-1 hitouts and 10-2 contested marks and 5-1 in spoils. So will be making marks easier again but probably moreso making spoiling easier, less marks overall. Winning on scoreboard by 1 goal.
AI decision making is definitely tweaked, not sure yet whether it's better. The out on the full pass seems less prevalent. The user power metre for kicks is still ignored sometimes and overwritten. Eg you want to hit a short target but not with a spearing kick, you power up 20% but because the player is running away from you it kicks 20m in front of them and defenders get there to spoil.
Player likenesses are much better, have noticed a few already.
Do more numbers get to the contest yet ? Like after a tackle for example, instead of the AI running away, do they actually run towards the contest ?
Once you get the tweaks right, could you flick through the ideal settings that way I can have a challenge myself??No don't think this has changed. Does feel like a lot more fun to be had once I get these tweaks right though.
Once you get the tweaks right, could you flick through the ideal settings that way I can have a challenge myself??
Not 'Broken' like the difficulty setting was wrong (you can now also use your slider settings in it).I assume Management Mode is still broken considering there was nothing about it on the patch notes ?
Yep training players is my biggest frustrationNot 'Broken' like the difficulty setting was wrong (you can now also use your slider settings in it).
Also the mentioned additions to be able to spectate the games in Season and Management Mode.
But no major changes it appears.... for things like training players.
best sliders i have used so farView attachment 1967993
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Had a really fun game vs Carlton, won by 9 points, using these settings. Lost hitouts but had double the clearances, so seems this has been fixed to a degree. But maybe has overcorrected, need more games to be sure. Contested marks were hard to win, think I had 6 for the game, but that was good/realistic, meant had to hit targets and think about inside 50's rather than just bombing it in.
Caveat here is I've played against one team and as the same team - so by no means are these deeply tested. But hopefully a decent enough start point for those who found the game previously to be repetitive/boring.
You'd think so with 'Pro Team' coming out in the next patch?hopefully next update is a good one for managment mode
GoldbergsGold you need to get the game again so you can improve our experiences like you did with Evo 2If someone gets the sliders to somewhat play realistic. Share them here please
I'm shocked they put it in.GoldbergsGold you need to get the game again so you can improve our experiences like you did with Evo 2
Sliders don't fix a bad game folks.
Yeah I believe you can adjust ‘ball spilling’I'll probably try and adapt this into 23, but I'd make set shot goal kicking more difficult this time around, since 23 has a better set shot goal kicking mechanic. Evo 2 had the best on the run system, because the player doesn't slow down with each bounce, it's if you choose to make their endurance meter shrink down faster with how long you sprint, the players will stop sprinting from fatigue. Also, I wonder if I can make players drop the ball after being tackled or bumped, like in Evo 2, just so it doesn't make the player with the ball invincible but doesn't pin them either.
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Anything that gives the game a continuous flow, but also a grind to get a goal with more of an emphasis on possession play and indispute contested plays is a massive improvement over just kick, mark, kick, mark, goal. Making contested marking very difficult and having many spoiled marking attempts will be a welcoming inclusion.Yeah I believe you can adjust ‘ball spilling’
Will give it a go in a little bit