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Halo really took FPS to a whole new level, and for me personally, the first 3 halo games is where my online gaming started.
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Breath of the Wild..
One of the few games that just never ends and you really enjoy existing in that world.
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I think if you mention Street Fighter, Mortal Kombat absolutely has to be mentioned too.yeah Metal Gear in general is amazing, you go back to the NES game, so many NES games had no story element at all, they were treated purely as games in the toy sense of the word. Konami were doing things ahead of the time back on the NES with the first Metal Gear to the point where people were confused by the complicated controls, story, difficulty.
i remember well what it was like when MGS2 came out in 2001/2002, i was 11/12 year old, i could tell it was one of the best games ever but i recall at the time the doubt people had when cinematic stuff was crossing over into video games, people were skeptical and thought it would cheapen gaming, take it away from the purity of skill based gaming and turn it into some kind of interactive movie - hey, that actually happened. but Konami/Kojima was a visionary, he didn't have cinematic stuff tossed in there as a gimmick, it helped him tell his grand story that he didn't want to tell through Hollywood, told through a game in a groundbreaking way. i remember how people complained about the weapon selection system and the controls and such but it was all kind of revolutionary, looking back at the generation compared to now.
Mario 64 and Ocarina of Time were totally influential because they set the stage for the genre, they laid the foundation for third person 3D games, and it's impressive because it came from the visions of a few men.
i guess Street Fighter has to be up there too for creating a genre as we know it, there's a cool documentary about the history of the games and the scene, obviously the competitive community is huge for SF
Halo for limiting inventory and most notably the shield recovery system which over time made 'med pack' based recovery seem like a relic of the past.
Call of Duty 4 really influenced how a lot of multiplayer games have XP bars to give your multiplayer games real sense of progression.
Killswitch for the PS2/Xbox was the pioneer of the modern third person cover based shooter, this usually gets attributed to Gears of War in the following generation.. Which to be fair GOW was probably the main reason that cover based shooters dominated that generation.
Resident Evil 4 for the over the shoulder third person look as well.
Even then I'd argue Breath of the wild has been influenced by open world games likes Skyrim so I don't think Breath of the Wild will be influential in its own right.It has come out too soon for its influence to be seen. It probably will be influential in terms of some open world design choices but there hasn't been a single release post BOTW that you could say has been influenced by that game. Purely because there hasn't been enough time to see the effects.
It wasn't until last year that we saw the effects that The Witcher 3 was having on game design with an increased focus in the quality of side quests in the likes of Assassin's Creed Origins.
I think if you mention Street Fighter, Mortal Kombat absolutely has to be mentioned too.
Nope. There were other games like that before GOW. The first game I ever played with those gameplay mechanics was Winback on the N64, back in about 99.
all this talk about the first MGS makes me wish I played it
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- Wolfenstein in a big way (big ups for Doom which really brought home the FPS).
- Resident Evil blazed the way for the pure story driven game for me.
- Sim City was a pioneer
- Test Drive - really brought the driving sims and arcade to the forefront.
- Prince of Persia - enjoyable as a kid
- Battlefield 1942 - multiplayer war, this game was a cracker.
I think No Man's Sky deserves to be on this list. I have never played anything like it. Most unique thing I've ever played.
I think No Man's Sky deserves to be on this list. I have never played anything like it. Most unique thing I've ever played.
obviously wolfenstein 3D and Doom for the FPS genre...but does anybody know what was the first FPS game with a vertical axis of movement? (meaning, the ability to aim up and down). I could be totally wrong but I'm thinking it may have actually been Duke Nukem 3D.
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