The Sweet FA Pokemon Battle Game

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Footypie32 in your example in the op

Lowest CP vs Lowest CP for both, loser gets knocked out. Brings out next Pokemon

P1: 10 Charmnader and 500 Riachu vs P2: 50 Squirtle , 100 Pidgey and 400 Golem

Charmander vs Squritle, Squirtle wins
Riachu vs Squrtle, Riachu wins
Riachu vs Pidgey, Riachu wins
Riachu vs Golem, Golem wins, player 2 winner overall


Does the Golem beat the Raichu because of bonuses for it's type or is the Raichu losing CP every time it fights

so for example

Charmander (10) vs Squritle (50), Squirtle wins
Riachu (500) vs Squrtle (40), Riachu wins
Riachu (460) vs Pidgey (100), Riachu wins
Riachu (360) vs Golem (400), Golem wins, player 2 winner overall

or is it straight up max cp every time?
 
Footypie32 in your example in the op



Does the Golem beat the Raichu because of bonuses for it's type or is the Raichu losing CP every time it fights

so for example

Charmander (10) vs Squritle (50), Squirtle wins
Riachu (500) vs Squrtle (40), Riachu wins
Riachu (460) vs Pidgey (100), Riachu wins
Riachu (360) vs Golem (400), Golem wins, player 2 winner overall

or is it straight up max cp every time?

Hmm, I'll have to double check with Millky95.

You never lose CP. Only gain. The loser keeps the same CP they started with.

The winner is rewarded with the "equivalent" of half the losers CP, but doesn't actually take CP from them. Does that make sense?

Edit: it should be straight up max CP every time. I understand Millky wants to make it realistic, but I think that will become a head**** to mod and players will get too confused.
 

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Hmm, I'll have to double check with Millky95.

You never lose CP. Only gain. The loser keeps the same CP they started with.

The winner is rewarded with the "equivalent" of half the losers CP, but doesn't actually take CP from them. Does that make sense?

Edit: it should be straight up max CP every time. I understand Millky wants to make it realistic, but I think that will become a head**** to mod and players will get too confused.

I'm not saying it's lost permanently just lost in order to work out the fight

a team of 6, 20cp pokemon should be able to beat 1, 100cp pokemon.


Follow up question

how are the types worked out if they have multiple types

to continue the above Golem is ground & rock type

Ground takes zero damage from Electric which is why golem (400) beats Raichu (500)

but rock takes normal damage and Raichu would win.

If I get a steel/bug type I take half damage from everything except Fire
 
I'm not saying it's lost permanently just lost in order to work out the fight

a team of 6, 20cp pokemon should be able to beat 1, 100cp pokemon.


Follow up question

how are the types worked out if they have multiple types

to continue the above Golem is ground & rock type

Ground takes zero damage from Electric which is why golem (400) beats Raichu (500)

but rock takes normal damage and Raichu would win.

If I get a steel/bug type I take half damage from everything except Fire

I'll have to have a closer look at this tonight.
 
I'm not saying it's lost permanently just lost in order to work out the fight

a team of 6, 20cp pokemon should be able to beat 1, 100cp pokemon.


Follow up question

how are the types worked out if they have multiple types

to continue the above Golem is ground & rock type

Ground takes zero damage from Electric which is why golem (400) beats Raichu (500)

but rock takes normal damage and Raichu would win.

If I get a steel/bug type I take half damage from everything except Fire
Resistances are ignored for the first game. 1.2x bonus if you have 1 type super effective type and 1.5x if you have 2.

So Charmander 10CP vs Paras 13CP. Charmander gets a 1.5x type bonus as Fire is super effective against Grass and Bug.

It becomes Charmander 15CP vs Paras 13CP

Charmander wins
 
Issue with that is, whoever gets the strongest Mon at the start wins
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.

Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)
 
But without types, anything that starts stronger is more likely to win.
That's why you could probably start everyone at a similar CP. Though it's going to be very hard to make this a even as possible. You could get everyone to pick a number, that is secretly corresponding to a Pokemon.
 
But without types, anything that starts stronger is more likely to win.

not only that, If you start off with the lowest CP, its impossible to beat anybody. But with the types involved they at least have a chance of fluking a match up against the right type.
 
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.

Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)

Maybe just spectate for the first one, n00b.
 
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.

Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)

I wanted the same at first, but after looking at it closer I realised it just wouldn't work without types. Luckily it's only really the mods that have to worry about the details.

You won't know what you're fighting anyway, so you really don't have much to worry about.
 

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