SM
Bigfooty Legend
Sure.
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AFLW 2024 - Round 6 - Chat, game threads, injury lists, team lineups and more.
Might as well.C'mon SM I know you will play.
Might try a few from the VG board... Igloo Dannnnnnnnnn Doctor Gero NTRabbit Mantastic Firestarter
Want to play a fun game? Entry fee is one dick pic. 2 from Igloo. I've heard the rumours...
Depends on whose dick you are using I guessMight as well.
Can I only pay half a dick pic though?
Since you're back, you may as well join the Wolves also.Might as well.
Can I only pay half a dick pic though?
Don't worry, nobody does.
Ah phew, last time I looked it was the other one.The new one is simple as
Lowest CP vs Lowest CP for both, loser gets knocked out. Brings out next Pokemon
P1: 10 Charmnader and 500 Riachu vs P2: 50 Squirtle , 100 Pidgey and 400 Golem
Charmander vs Squritle, Squirtle wins
Riachu vs Squrtle, Riachu wins
Riachu vs Pidgey, Riachu wins
Riachu vs Golem, Golem wins, player 2 winner overall
Footypie32 in your example in the op
Does the Golem beat the Raichu because of bonuses for it's type or is the Raichu losing CP every time it fights
so for example
Charmander (10) vs Squritle (50), Squirtle wins
Riachu (500) vs Squrtle (40), Riachu wins
Riachu (460) vs Pidgey (100), Riachu wins
Riachu (360) vs Golem (400), Golem wins, player 2 winner overall
or is it straight up max cp every time?
Golem beats the Raichu because of type bonusesDoes the Golem beat the Raichu because of bonuses for it's type or is the Raichu losing CP every time it fights
Hmm, I'll have to double check with Millky95.
You never lose CP. Only gain. The loser keeps the same CP they started with.
The winner is rewarded with the "equivalent" of half the losers CP, but doesn't actually take CP from them. Does that make sense?
Edit: it should be straight up max CP every time. I understand Millky wants to make it realistic, but I think that will become a head**** to mod and players will get too confused.
I'm not saying it's lost permanently just lost in order to work out the fight
a team of 6, 20cp pokemon should be able to beat 1, 100cp pokemon.
Follow up question
how are the types worked out if they have multiple types
to continue the above Golem is ground & rock type
Ground takes zero damage from Electric which is why golem (400) beats Raichu (500)
but rock takes normal damage and Raichu would win.
If I get a steel/bug type I take half damage from everything except Fire
Resistances are ignored for the first game. 1.2x bonus if you have 1 type super effective type and 1.5x if you have 2.I'm not saying it's lost permanently just lost in order to work out the fight
a team of 6, 20cp pokemon should be able to beat 1, 100cp pokemon.
Follow up question
how are the types worked out if they have multiple types
to continue the above Golem is ground & rock type
Ground takes zero damage from Electric which is why golem (400) beats Raichu (500)
but rock takes normal damage and Raichu would win.
If I get a steel/bug type I take half damage from everything except Fire
Issue with that is, whoever gets the strongest Mon at the start winsAlthough it might be more authentic to use types of pokemon, may I suggest only using CP for the first game. While noobs, like me, get our heads around the idea.
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.Issue with that is, whoever gets the strongest Mon at the start wins
But without types, anything that starts stronger is more likely to win.I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.
Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)
That's why you could probably start everyone at a similar CP. Though it's going to be very hard to make this a even as possible. You could get everyone to pick a number, that is secretly corresponding to a Pokemon.But without types, anything that starts stronger is more likely to win.
But without types, anything that starts stronger is more likely to win.
Which is where the baiting in the thread comes importantnot only that, If you start off with the lowest CP, its impossible to beat anybody. But with the types involved they at least have a chance of fluking a match up against the right type.
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.
Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)
I've got nothing against adding 50% of the losers CP to your Pokemon's CP. This will keep the game interesting.
Just don't over complicate it with the types of pokemon (ground, rock, water, etc.)