Gethelred
Moderator
- May 1, 2016
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- 60,006
- AFL Club
- Carlton
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- #1
I have today off, and I've played three different games today and turned off all three because I got frustrated rather than I wasn't enjoying them.
Another Crab's Treasure: I was fighting a new boss, and the game suddenly started having audio and visual glitches, freezing and when it unfroze I was dead. Apparently, the boss had killed me while the game was frozen. ACT has a feature that has you respawn outside the boss arena - good - but upon a kind of jellyfish. with your 'souls' - as it's a soulslike - below you with your shell. However, I used the grappling feature to jump over to the arena only to remember that I hadn't collected my microplastics before. It took me a few tries, but I got them back, saved and shut the game down; I'd beaten a boss, gotten up to the next one, and it was starting to annoy and the bug might need a reset or an update to solve.
I then jumped over to BG3, because I'd heard of some new subclasses. I had a look at the character creator, shrugged, and loaded my rogue-fighter multi in Ch. 2. I won't go terribly deep into where I was and what I was doing, but my character wound up having an opponent use a battlemaster maneover on them causing them to drop their weapons and their strength dropped to 4, meaning they couldn't even pick them up; annoying but okay (not really). But then, the UI decided that between me telling Karlach to attack a foe with 8 health left and her attacking, the cursor had moved over to my main character who got critted and knocked unconsious.
I almost deleted the game.
Hades: Standard run, railgun. Demeter/Dionysis with Aphrodite's gold shield boon. Went into the Hades fight with 2 DD, wound up losing when Hades had less than 5% of his health left in phase 2 to a melee attack that went in the precise opposite direction to where I was standing. I'm not talking about the circular sweeps but the thrust animation.
That attack did 88 damage and killed me, despite me being on the genuine opposite side to its direction.
You get a lot of videos and comments these days about how games are unfun or not as exciting as they used to be. I don't think that's true, but I've closed BG3 more times than I can count due to this kind of bullshit. Hades has done this to me multiple times; so many particle effects on screen that I can't ****ing see what's happening. I've died to the Dancer of the Boreal Valley (Dark souls 3) due to framerate dropping and Ludwig due to bad hitboxes. The hitbox issues in BOTW are fairly well known. The kill cams in Skyrim used to take a melee character I'd built to be block and one handed focused - a fencer build, without armor - that had zero difficulty with the same opponent and make them brutally difficult; and I am more than aware that Skyrim doesn't belong with the other games in this list, as old as it is.
While I can remember getting frustrated with earlier games, I cannot remember games being so consistently frustrating.
What are your thoughts, all?
Another Crab's Treasure: I was fighting a new boss, and the game suddenly started having audio and visual glitches, freezing and when it unfroze I was dead. Apparently, the boss had killed me while the game was frozen. ACT has a feature that has you respawn outside the boss arena - good - but upon a kind of jellyfish. with your 'souls' - as it's a soulslike - below you with your shell. However, I used the grappling feature to jump over to the arena only to remember that I hadn't collected my microplastics before. It took me a few tries, but I got them back, saved and shut the game down; I'd beaten a boss, gotten up to the next one, and it was starting to annoy and the bug might need a reset or an update to solve.
I then jumped over to BG3, because I'd heard of some new subclasses. I had a look at the character creator, shrugged, and loaded my rogue-fighter multi in Ch. 2. I won't go terribly deep into where I was and what I was doing, but my character wound up having an opponent use a battlemaster maneover on them causing them to drop their weapons and their strength dropped to 4, meaning they couldn't even pick them up; annoying but okay (not really). But then, the UI decided that between me telling Karlach to attack a foe with 8 health left and her attacking, the cursor had moved over to my main character who got critted and knocked unconsious.
I almost deleted the game.
Hades: Standard run, railgun. Demeter/Dionysis with Aphrodite's gold shield boon. Went into the Hades fight with 2 DD, wound up losing when Hades had less than 5% of his health left in phase 2 to a melee attack that went in the precise opposite direction to where I was standing. I'm not talking about the circular sweeps but the thrust animation.
That attack did 88 damage and killed me, despite me being on the genuine opposite side to its direction.
You get a lot of videos and comments these days about how games are unfun or not as exciting as they used to be. I don't think that's true, but I've closed BG3 more times than I can count due to this kind of bullshit. Hades has done this to me multiple times; so many particle effects on screen that I can't ****ing see what's happening. I've died to the Dancer of the Boreal Valley (Dark souls 3) due to framerate dropping and Ludwig due to bad hitboxes. The hitbox issues in BOTW are fairly well known. The kill cams in Skyrim used to take a melee character I'd built to be block and one handed focused - a fencer build, without armor - that had zero difficulty with the same opponent and make them brutally difficult; and I am more than aware that Skyrim doesn't belong with the other games in this list, as old as it is.
While I can remember getting frustrated with earlier games, I cannot remember games being so consistently frustrating.
What are your thoughts, all?
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