- Apr 28, 2007
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Over the preseason, the No Passengers put our heads together and came up with a summary of what we believed to be the most important rules to use as a guide when selecting your initial squad.
This thread is designed to be used to discuss said rules. We want your thoughts. Do you agree? Why? Have you inadvertently used one or more of these rules when choosing your team previously? Or do you disagree with some of the rules? Why? The floor is open, we want your comments.
**Note** This is not the place to ask for player-specific advice. Please take such questions to another thread.
This thread is designed to be used to discuss said rules. We want your thoughts. Do you agree? Why? Have you inadvertently used one or more of these rules when choosing your team previously? Or do you disagree with some of the rules? Why? The floor is open, we want your comments.
**Note** This is not the place to ask for player-specific advice. Please take such questions to another thread.
No Passengers said:THE GOLDEN RULES
1) Work out your primary strategy for the team. Will you go for a guns/rookies approach, or a midpriced approach? Draft a minimum number of keepers (players you want to have in your squad at the end of the season) depending on your selected strategy. For a guns/rookies team, you’ll need to have 15-17 keepers in your initial squad. For a midpriced team, you’ll need to start with at least 10-12 keepers; any less than that, and you won’t have enough trades to get the rest of your keepers in. Remember there is a correlation between the number of keepers in your team and the number of trades required to make a “keeper”; a rookie will require 1.5 to 2 trades per upgrade, a midpriced player may only require one.
2) If a keeper can be picked up somewhere else other than the midfield – do it. There are fewer premium options in the backs, rucks, and forwards (ie a player named as both a MID and a FWD for example will probably outscore more players in the FWD range than the MID range). Note that this may not always be the case for rookies.
3) Aim to draft a pool of about 3 or 4 players that you would comfortable assigning the Captaincy to, and rotate them dependent on who they’re playing, weather and the impact of taggers on them. Consider getting two solid options and a couple who could be other options depending on current or previous form… but remember, form is temporary, but class is permanent.
4) Look for players who are proven scorers, missed most of the previous season and are therefore undervalued (known as the Lappin rule in 2007 and the Stevens Rule in 2008). Before drafting them however, look for reasons why they missed the previous season; was it being dropped for loss of form, injury or a new role? If it was injury, was it a contact injury or a potentially recurring (ie hamstring) soft tissue injury?
5) You don’t have to be the most expensive player in a position to be considered a keeper – often the best keepers are those players on the verge of becoming premiums within the position. As a result, the description of a player as a keeper is highly subjective. Note also that a BAC keeper should be expected to score less than a keeper in the MID position, and you need to set your sights on acceptable scores to define “keeper” status accordingly.
6) Select rookies that are likely to string games together – the best way to do this is look for a rookie who fits an obvious hole in a teams best 22. They may cost more, but look at the top draft picks of the previous year (particularly midfielders; KPP rookies tend to score less on average). Clubs who are restructuring/rebuilding also tend to give greater opportunities to rookies. The pre-season can be a good guide, but is not always indicative – look to check the rookie isn’t just filling in a spot in the best 22 for a regular player. Also consider mature age or delisted players who have been picked up to fill an obvious need –clubs seldom fill a development spot on the list with a player they don’t intend to play.
7) Don’t underestimate the value of durability. Having a big name scoring you 100+ points every time they play is only useful if they actually play. When selecting keepers, you should focus on a player’s ability to score total points rather than their average. If you do draft players with a questionable durability record, be sure to have some very handy bench players. Oh, and no excuses - everyone cops injuries, but you can maximise your chances of avoiding them by choosing durable players.
8) Enter and/or tweak your DT earlier than the afternoon it closes. The bigger the competition becomes, the more likely it is that you won’t get to make edits. Don’t let your planning go to waste – get in early and enter your team. Don’t stress about one rookie not being named in Rd1 if you’re confident he’ll get games early.
9) Draft for opportunity. Look at opportunities (or problems if it will likely change a players expected role) that might arise from retirements or LTI’s. Consider high draft picks from previous seasons yet to debut, players who possibly came back too early from injury late in the previous season or players who finished strongly in the back half of the year with a new role or increased TOG.
10) Trust your gut. Just because a player is hugely hyped by BF posters doesn’t mean they’re the second coming. If you think you know better, trust your instinct and do your own thing. Once you own the decision, it will empower you. If your gut is true, congrats and good job! If your gut gave you a bad steer, learn from your mistakes. What happened to Player X you thought was a sure thing? Were they hampered by a role change or limited TOG? Learn from it, and try not to make the same mistakes next season!



