If it had been done early on, I imagine action would have been taken. The game was crashing constantly, the AI didn't work at all and a lot of stuff was non-existent. It barely constituted as a video game or functioned as a product. I really think anyone who got it around launch should have been...
To be fair, Twisties and Ross haven't always been on the best of terms. Twisties actually worked with WW on the Evo games, which was an actual and rather significant conflict of interest when it came to him covering their content, because it wasn't just on the level of Youtuber being nice to a...
The thing is too that the more time passes, the less likely the game is going to get to a state where many are satisfied, because the player base/market will dry up out of frustration and dwindling interesting, and BA will need to move on to dedicate resources to projects that are making them...
Pretty funny people still believe that "the wrong version of the game got uploaded".
But it's a funny story anyway. "Guys, I swear we're not bad at developing video games; we're just really, really bad at releasing them. Is that better?"
If you're talking about early access games it's comparable to those. But this is not an early access game.
You're right that it's completely disingenuous to try to assert that AFL 23's launch is the industry norm. This is a game which launched not only with promised features not functioning but...
Yeah I really doubt that narrative myself. It seems pretty far-fetched to me.
It's like me telling the teacher in high school I had actually completed my assignment but forgot to put the finished version on my USB, so all I had was the version with just a single paragraph. Just an honest...
Most companies wouldn't release a game this broken, with fundamental gameplay not working properly or completely absent and the game itself so unstable that crashes are expected on every session.
This is truly like a Steam early access game being sold as a completed product for full price.
It doesn't tell us they're sorry to the consumer. I'm sure they do care about the ramifications for their brand and reputation, the returns/sales of the game, the terrible reception and impact on sales, future working relationships, etc. They're working on it because the product they released...
They've conned people out of $100 and the promise of an AFL video game.
Almost half the potential customer base don't get the product at all on the release date without this ever being communicated.
Modes that were described in the gameplay trailer and press events aren't available at launch...
Not really. It's pretty modern game dev. Many games' base version, despite being large, is missing features that are added in with a day one patch. In some cases games are unplayable without it. Things like stats and tactics won't add a lot to file size. It's the base assets you're getting.
How many for Xbox and how many of those customers do you suspect you'll retain when they learn the game won't be available to them for at least another 6 weeks?
The PC requirements for this are very modest, so I'd be surprised if it didn't run at 60fps on everything bar maybe the Xbox One (is it releasing on that?).
Alternative angle is that PS/PC players are like beta testers. Issues they identify may be patched by the time the game is on Xbox, so they get a more complete final product.
It would seem he's implying that there's some kind of logistical issue with getting games released on XBOX at the moment, and so some pubs are making the decision to just not release on the platform.
What's especially frustrating in such circumstances is that, as has been pointed out here, these people usually don't get this kind of information very quickly. So you get a lot of people calling up assuming the employee has all the answers, but really they have no idea. They have to say they...
Lazy effort from the devs. Just get SA for PC and improve the looks with mods. Once again the modding community does a better job than the actual studio. Rockstar another studio that's been keen to shut down fan projects too.
It gets memed, but that really did cause me a heap of frustration and required many attempts on first playthrough. I remember trying so many different strategies to get it done, like trying to get ahead of them and blow them up with RPGs and shit, because doing it riding alongside just wasn't...
Yep, had some neat ideas at the time but I recall it becoming very tedious quickly.
I bought it for PC on a Steam sale a few years ago. A multitude of patches are required to make it run properly and there was also one to reduce the incidence of Malaria, which probably makes it more playable.
I get your point regarding not wanting the game constrained by the limitations of last gen hardware and how you would want a flagship game of this to really show off the power of the new console. However, they were aiming for this year to release the game and had been developing with PS4 in mind...
I mean, those 3 going is effectively its death as anything resembling what it was. I'm wondering if they walked because they were told of a new direction it was heading and didn't want to be a part of it. Probably not a bad idea to make changes given they'd slipped badly into complacency...
I was under the impression you could only play BC games from an external drive. Series X games needed to be run either from the internal drive or the very expensive MS expansion SSD.
I don't fault them at all either. If you're into the novelty of owning the latest tech, and in this case owning before many people will be able to get their hands on it due to the scarcity, then it's great. And if you haven't played a lot of the good PS4 games, then those people get the chance...
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